FPS Game Design and Implementation Based on Unity3D
نویسندگان
چکیده
منابع مشابه
The Investigation on Using Unity3D Game Engine in Urban Design Study
Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects. However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user exp...
متن کاملDesign and Implementation of a Game Based Learning Related Community
A web-based community aims at providing communication and collaboration tools to a special interest group. This paper describes the functionality and architecture issues of a community which aims to bring together users who are interested in the field of game based learning and lifelong learning. The architecture and implementation issues of the platform developed are analyzed and their exact u...
متن کاملDesign and implementation of a WEBGIS-based recommendation system based on context-awareness for tourism planning
Today, tourism is one of the most lucrative industries in the world. Due to the large amount of information that exists about the points of Interest (POI) of a city, the tourist is faced with an overload of information. As a result, a recommending system is needed to recommend suitable tourist places to the tourist in the shortest time. In order to offer a better offer, the interests and contex...
متن کاملFurther Optimising Online FPS Game Server Discovery
This paper proposes several improvements to a proposed game server discovery algorithm based on clustering servers by origin Autonomous System (AS). Following a brief overview of current game server discovery processes, the algorithms on which this paper is based are outlined. Using Valve's Counterstrike:Source game and datasets employed in the previous algorithm's paper, several improvements t...
متن کاملFPS Game Performance in Wi-Fi Networks
Multi-player online games (MOGs) have become increasingly popular on today’s Internet. Meanwhile, the IEEE 802.11 (Wi-Fi) wireless networks have been widely used. We study how well an underlying 802.11g network supports a first-person-shooter (FPS) game, often considered the most demanding MOG in terms of network performance. We measure the latency and loss ratio performance experienced by the ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: DEStech Transactions on Engineering and Technology Research
سال: 2017
ISSN: 2475-885X
DOI: 10.12783/dtetr/imeia2016/9352